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Class Introduction

Skilled in the art of stealth, Ninjas conduct silent but deadly attacks before escaping to the shadows.




This class is unlocked by Fighter and Ranger class reached Lv.48 or buy from shop for 50 pink gems


Skills

Skill IconCD

(sec)

MP Cost
Mi Shadow Mi ShadowConsume 50% current MP, summon Spark Shadows to cast explosive kunais around, each attack deals (Weapon Dmg Skill Level% + Skill Level). For every 50 MP consumed, 1 extra shadows are summoned, with a minimum of 1 and a maximum of 3. 10 0
Mi Frame Mi Flame

Cast the secret skill of Fire, improve self Fire DMG by 5.25%~20% ,Cast Spell Flame to nerby enemies every 3s, dealing (Weapon DMG [115%~160%] + [112~580]) Skill DMG and inflicts [Ignition] -- the affected take DMG/s equal to 220% Weapon DMG, and +2% Fire DMG. Lasts 5s. The extra Fire DMG stacks up to 20% but is removed when [Ignition] ends. Each second comsume 3 MP, automatically closed if MP is lower than 10.

5 3/s
AmaterasuAmaterasu
Spend 20% of your current HP to burn 5 nearby targets with fire pillars. Each deal (Skill Level)% Weapon DMG + (Skill Level), and gives 1 stack of buff that raises [Amaterasu] DMG by 5%. Max stack 99.
1520
Sakura MarkSakura Mark

Dash forward and mark enemies on your path with runes. The runes will explode after a short time to deal (Skill Level)%. While an rune is active, the affected will take +(Skill Level)% DMG. The runes last 5s.

1020
Grand FireGrand Fire

Spit a burst of scorching flame that deals Skill DMG equal (Skill Level)% Weapon DMG + (Skill Level) and inflicts [Ignition] for each hit -- the affected take DMG/s equal to 220% Weapon DMG, and +2% Fire DMG. Lasts 5s. The extra Fire DMG stacks up to 20% but is removed when [Ignition] ends.

1012
Firebrand Firebrand

Regens 5 Stamina when casted, plus 2 Stamina for each target hit. Unleash a line of flame that deal Skill DMG equal to (Skill Level)% Weapon DMG + (Skill Level).

50
SOS Sos

Send a SOS and 5 supply packs will be airdropped. Each heals (Skill Level) HP and may also give: 20 Stamina, ATK Mod +(Skill Level), DEF +(Skill Level), MVT SPD +30%.

100
Mantra Writ Mantra Writ

Summons a vajra to bind and crush your enemies. Each hit deals (Skill Level)% Weapon DMG + (Skill Level) DMG and roots down affected enemies. You will also get two [Mantras] -- [Mantra - Four Tangs]: Gain +(Skill Level)% ATK Mod and DEF for 5s, and heal (Skill Level)% MAX HP: [Mantra - Four Yins]: All elemental DMG and RES +(Skill Level)% for 5s, and regen 10% Stamina.

2050
Suzunou Suzunou

Summon an avatar or Suzanou to attack nearby enemies 4 - 12 times Each hit deals Skill DMG equal to (Skill Level)% Weapon DMG + (Skill Level).

2050
Demon Seal Demon Seal

Cast a magic seal at your designated location, where it would blast surrounding enemies each seacond with lightning. Deals Skill DMG equal to (Skill Level)% Weapon DMG + (Skill Level) for each hit. Last 8s.

620
Alter Ego Alter Ego

Teleport opposite to you designated direction, and leave a body double that block bullets for 5s in place. You then gain +20 MVT SPD and +(Skill Level) ATK Mod for (Skill Level)s

1510
Windwalk Windwalk

Become a shadow for 3s, during when you can't perform normal attacks, but gain +(Skill Level)% Skill DMG and can't be attacked.

1015
Ribbit Ribbit

You morph into a fog. Heal HP/s equal to (Skill Level)% of Max HP, regen 5 Stamina/s, and lower all DMG dealing skill's cooldown by 1s every second. Last 5s, or till you use a normal attack

150
Smoke Bomb Smoke Bomb

Drop a smoke bomb which stops enemies inside from attacking and inflicts DEF - (Skill Level).

150
Water Cage Water Cage

Erect a water cage at the designated location that keeps dealing Skill DMG equal to (Skill Level)% weapon DMG + (Skill Level) and inflicts [Bonechill] to enemies in it -- the affected suffers -50% MVT SPD and take +10% Water DMG for 5s.

1015
Cold blood Cold Blood

Gives +(Skill Level) Crit DMG to nerby allies. Last 5s.

2010
Thousand Cuts Thousand Cuts

Teleport to your desihnated spot, then fire a burst of 20 daggers. Each deals Skill DMG equal to (Skill Level)% Weapon DMG + (Skill Level) and inflichs [Bleeding] -- The affected take DMG equal to 5% of your ATK Mod on-hit and in every following second for 5s.

50
Raikiri Raikiri

you'll begin to charge up to power of lightning when you cast skill. Unleash the charge to dash forward and strike to deal Skill DMG equal (Skill Level)% Weapon DMG + (Skill Level). You'll deal +100% DMG for each 0.5s charged, up to +500% note that the skill will be cancelled if you charge too long

510
Flash of Ruin Flash of Ruin

Blitz around and strike enemies in the next 3s, up to a maximum of 10 times. Each strike deal Skill DMG equal to (Skill Level)% + (Skill Level) to enemies in the path. You can't be hit while the skill is active.

1530
Thunder Barrier Thunder Barrier

Unlock you potential with the power of thunder! You'll take -(Skill Level)% Wood DMG increased by (Skill Level)%. Stamina cost: 2/s, deactivates when Stamina drops below 10.

102/s
Void Seal Void Seal

Use a spell to seal the bullets around you and heal HP equal to (Skill Level)% + (Skill Level). Enemies that are hit will be unable to attack for 5s, except those with [Mettle].

12/s
Iai Strike Iai Strike

you'll do a short charge-up then strike forward at lightning SPD. While charging you'll suffter -70% MVT SPD but take -60% DMG. The Strike deal Skill DMG equal to (Skill Level)% + (Skill Level). Each enemy slain by the skill reduces its cooldown by 1s.

1530
15x15TherapyThrow a bomb that explodes into a healing cloud. Each hit by the cloud heal HP equip to (Skill Level)% + (Skill Level). 200
15x15Yujian Art

Activage to summon flying sword that attack ememies in a specific direction. Each sword deal Skill DMG equal to (Skill Level)% + (Skill Level) . Stamina cost: 5/s deactivates when Stamina drop levow

510
15x15Death STAR

Fire 5 shurikens. Each deals Skill DMG equal to (Skill Level)% + (Skill Level)% Skill DMG, regen 2 Stamina on-hit, and inflicts [Electrophilicc

52/s
15x15Speed up

MVT SPD +(Skill Level)% ATK SPD +(Skill Level) Last 5s.

1510
15x15Traps

Set up traps that deal Skill DMG equal to (Skill Level)% + (Skill Level) to enemies that step on them. the affected are immobilized for 2s, then suffer -50% MVP SPD

5 0


Talent

Talents are unlocked when character reaches LvL.20, unlock talents by using effigies of the same class. Each talent provides different and lasting effects, boosting the character's combat ability.

Level Req.Talent IconDescription
Heroic StrengthHeroic Strength

ATK Mod + ( 15 / 30 / 45 / 60 / 75 )

20Steel BonesSteel Bones

DEF + ( 20 / 40 / 60 / 80 / 100 )

Robust PhysiqueRobust Physique

HP + ( 30 / 60 / 90 / 120 / 150 )

Scorching SpiritScorching Spirit

Fire ATK + ( 8 / 16 / 24 / 32 / 40 )

30Frozen LineageFrozen Lineage

Water ATK + ( 8 / 16 / 24 / 32 / 40 )

Natural BlessingNatural Blessing

Wood ATK + ( 8 / 16 / 24 / 32 / 40 )

EfficiencyEfficiency

Whenever you pick-up a HP/Stamina Orb, gain Skill DMG + ( ... / ... / ... / ... / 18% ) and ( ... / ... / ... / ... / 3 )/s Stamina regen for 5s.

40Heroic StrengthHeroic Strength

ATK Mod + ( 20 / 40 / 60 / 80 / 100 )

APAP

AP + ( 40 / 80 / 120 / 160 / 200 )

First ChanceFirst Chance

ATK SPD + ( 7 / 14 / 21 / 28 / 35 )

50Elemental HarmonyElemental Harmony

Fire, Water, Wood RES + ( 9 / 18 / 27 / 36 / 45 )

Steel BonesSteel Bones

DEF + ( 45 / 90 / 135 / ... / 225 )

Mind's EyeMind's Eye

Every 1% Crit Rate gives + ( 0.1 / 0.2 / 0.3 / 0.4 / 0.5 )% Crit DMG

55Sharp BladeSharp Blade

Your crits will inflict ( ... / ... / ... / ... / 20 )% DEF on-hit. Last 5s, doesn't stack.

Killing TalentKilling Talent

Cri Rate + ( 12 / ... / ... / ... / 60 )

Desperate MomentDesperate Moment

When HP < ( 10 / ... / ... / ... / 30 )%, inmediately gain 5 stacks of this buff, Each stack gives DMG Cut + ( 10 / ... / ... / ... / 30 )% and DMG +10%. You'll lose 1 stack every second. Cooldown: ( 100 / ... / ... / ... / 60 )s.

60Killing TimeKilling Time

You deal +( 6 / ... / ... / ... / 30 )% DMG for 1s every 6 seconds.

Endless TerrorEndless Terror

Crit DMG + ( 8 / ... / ... / ... / 40 )


Rune builds


Andromalius - Wicked Edge


Core Rune Set - Wicked Edge

Wicked Edge


Boosted skills 

Iai Strike Flash of Ruin

Rune set effect - Wicked Edge

3/6 core runes equipped: [Flash of Ruin] hits + 5.

6/6 core runes equipped: After casting [Flash of Ruin], [Mind's Eye] will be activated -- You'll auto-cast [ Iai Strike] at sorrounding enemies when you stand still. Last 5s.

400 rune energy: [Iai Strike] is replaced by the enhanced [Triple Iai]. When [Mind's Eye] is activated, you will heal (Wood Energy x 1) HP every second

800 rune energy: There is 25% chance to get Wood DMG + (Wood Rune Enery*0.05)% after using [Iai Strike], last 5s.(Each buff is counted independently.)

Verion 2.0

400 rune energy: [Iai Strike] is replaced by the enhanced [Triple Iai]. The damage also increase by (Wodd energy x 0.1)%

800 rune energy: Wood damage increase by (Wood energy x 0.1)%, In the duration pf [Mind's Eye] Wood damage increase by (Wood energy x 0.1)%

Weapon

Mistveiled Hydra

Build Weapon - Mistveiled Hydra (Andromalius)

Effect - Serpent's Sign

Each stack of [Serpent's Sign] gives 1.5 Crit DMG. Max stack 10.

⭐⭐⭐⭐ Effect - Shadow Assult

Each stack of [Shadow Assault] increase 1.5 Crit DMG for all elements, And there is a 3% chance to release [Iai Strike] when your [Flash of Ruin] cause DMG.(should equip [Iai Strike], maximum stack:10

Soul Card

SC Andro

Build Soul Card - Andromalius

⭐⭐Effect - Snake Spirit [Basic]

When using any [Andromalius Witchgear], max stacks for [Enlightening Oculus] will be raised to 15. Also increases the gain rate for [Enlightening Oculus] by 1

⭐⭐⭐⭐Effect - Snake Spirit[Adv]

When using any [Andromalius Witchgear], max stacks for [Shadow Assault] will be raised to 20. Also increases the gain rate for [Shadow Assault] by 2. Replaces Basic effect.


Crocell - Shadowstand

Core Rune Set - Shadowstand

Shadowstand


Boosted skills 

Suzunou

Rune set effect - Shadowstand

3/6 core runes equipped: You'll take on [Suzunou Form] when you cast [Suzunou], gain +30% MVT SPD and take - 30% DMG for 8s.

6/6 core runes equipped: When [Suzunou] is activated, You'll gain + 10% CD Cut, and whenever you cast Water skills you will reduce [Suzunou] CD by 1s.

400 rune energy: When [Suzunou] is activated, the cap for CD Cut cap will be raised by 10%; whenever you cast Water skills you will heal (Water Energy x 1.5) Hp and regen 15 Stamina

800 rune energy: [Suzunou] deal by (Water Energy x 0.2)% extra DMG.

Version 2.0

6/6 core runes equipped: When [Suzunou] is activated, You'll gain + 10% CD Cut, and whenever you cast Water skills you will reduce [Suzunou] CD by 1s and restore 15% HP and 15% MP

400 rune energy: When [Suzunou] is activated, The water bonus damage is increase by (Water energy x 0.2)%

800 rune energy: The damage of [Suzunout] increase by (Water energy x 0.2)%

Weapon

Umbral


Build Weapon - Umbral (Crocell)

⭐⭐⭐⭐ Effect - Piercing Shadow

When you have the skill [Suzunou] equipped and uses the skill [Alter Ego], [Suzunou] will be auto-casted when your [Body Double] is spawned. The [Body Double] only deals 80% DMG.

⭐⭐⭐⭐⭐ Effect - Hidden Shadow

A [Body Double] will be spawned on the spot whenever you use Water skills.

Soul Card

SC Crocell

Build Soul Card - Crocell

⭐⭐Effect - Ice & Snow[Basic]

Water DMG +5%. Additional +5% Water DMG if a [Crocell] witchgear at 4⭐ rank or higher is equipped.

⭐⭐⭐⭐Effect - Ice & Snow[Adv]

Water DMG +10%. Additional +10% Water DMG if a [Crocell] witchgear at 4⭐ rank or higher is equipped. Replaces Basic effect.


Armii - Penumbra


Core Rune Set - Penumbra

Penumbra


Boosted skills 

Amaterasu

Rune set effect - Penumbra

3/6 core runes equipped: Casting [Amaterasu] no longer cost HP, it also give + 30 ATK SPD and + 20% DMG Cut for 10s.

6/6 core runes equipped: When you have the skill [Amaterasu] equipped and cast the skill, in the next 5s you have 25% to auto-cast the skill when you cast Fire skills or perform normal attacks with Fire weapons.

400 rune energy: Whenever you use Fire skils or perform normal attacks with Firew weapons, you heal (Fire Energy x1)HP

800 rune energy: After using [Amaterasu], you will gain (Fire Energy x0.25)% boost to Fire DMG for 5s.

Version 2.0

6/6 core runes equipped: When you have the skill [Amaterasu] equipped and cast the skill, in the next 5s you have 30% to auto-cast the skill when you cast Fire skills or perform normal attacks with Fire weapons and restore 30% HP

400 rune energy: Each stack of devil frame will increase the damage of [Amaterasu] by (Fire energy x 0.003)%

800 rune energy: Each stack of devil frame will increase the fire bonus damage by (Fire energy x 0.003)%

Weapon

Blazing Demon

Build Weapon - Blazing Demon (Armii)

⭐⭐⭐⭐ Effect - Demonbane

Normal attacks have 20% chance to reduce the cooldown of [Amaterasu] by 1s.

⭐⭐⭐⭐⭐ Effect - Wildfire

Normal attacks have 20% chance to buff [Amaterasu] for 5s.

Soul Card

SC Armii

Build Soul Card - Armii

⭐⭐Effect - Boiling Blood

When using any [Armii Witchgear], gain a 50% bonus to the [Demonbane] effect.

⭐⭐⭐⭐Effect - Burning Blood

When using any [Armii Witchgear], gain a 50% bonus to the [Wildfire] effect.


Marax - Thundercleese


Core Rune Set - Thundercleese

Thundercleese


Boosted skills 

Thunder Barrier Raikiri

Rune set effect - Thundercleese

3/6 core runes equipped:Charging [Raikiri] up to max charge regens 10% HP and Stamina.

6/6 core runes equipped: +100% charge bonus for [Raikiri]. [Thunder Barrier] gives an extra + 10% DMG Cut and +15% Wood DMG.

400 rune energy: When [Thunder Barrier] is active, it will deal random extra DMG, up to (Wood Energy x0.1)%

800 rune energy: Gain (Wood Energy x0.2) extra AP . When you cast the skill [Raikiri] with [Thunder Barrier] activated, 10 lighting balts will strike the area -- each deals (WeaponDMG x Wood Energy x1)% Skill DMG.

Version 2.0

3/6 core runes equipped:Charging [Raikiri] up to max and released in the duration of [Thunder Barrier], will restore 15% HP and 15% MP

6/6 core runes equipped: When you have [Thunder Barrier] actived and [Raikiri] is fully charged and released, it will summon 5 [Thunder] to bombard the enemy (base dmage is 25% of [Raikiri], and receive its damage bonus, Every 150 wood energy will increase the basic number of [Thudner] by 1

400 rune energy: When [Thunder Barrier] is active,Increase the damage of [Raikiri] by (Wood energy x 0.2)%

800 rune energy: When [Thunder Barrier] is active,Increase the wood bonus damage by (Wood energy x 0.1)%

Weapon

Xload

Build Weapon - XLoad (Marax)

⭐⭐⭐⭐ Effect - Overclock

Wen you unleash the skill [Raikiri] at max charge, you'll deal a strike with higher range after the first strike.

⭐⭐⭐⭐⭐ Effect - Sublimation

When [Thunder Barrier] is active, [Raikiri] will have max charge when it is casted.

Soul Card

SC Marax

Build Soul Card - Marax

⭐⭐Effect - Superior Knowledge (Basic)

Skill DMG + 5%. If [Xload] is equipped, gain additional Skill DMG +5% (total 10%).

⭐⭐⭐⭐Effect - Burning Blood

Skill DMG + 10%. If [Xload] is equipped, gain additional Skill DMG +10% (total 20%). Replaces Basic effect.


Leraje - Insignia


Core Rune Set - Insignia

Insignia


Boosted skills 

Mantra Writ

Rune set effect - Insignia

3/6 core runes equipped: Casting [Mantra Writ] will share the buffs from the two [Mantras] to nearby allies, Thr buffs are also 100% more powerfull, and last 10s longers

6/6 core runes equipped: [Demon Seal] last 9s longer and deal more DMG. When you have the two [Mntras], each seal raise [Mantra Writ] DMG + 50%

400 rune energy: When [Two Mantras] is activated, gain (Water Energy x 0.2)% boost to Water DMG.

800 rune energy: When [Two Mantras] is activated, [Mantra Writ] deal (Water Energy x 0.5)% extra DMG.

version 2.0

3/6 core runes equipped: During the duration of [Mantra Words], gain skill damage bonus equal to your normal attack damage bonus, and gain 20% damage reduction.

6/6 core runes equipped: Now your [Mantra Word] will be stacked to 8 layers with the seal of [Mantra Writs], and share 1 layer of buff to surrounding teammates.

400 rune energy: When [Two Mantras] is activated, Increase the damage of [Demon Seal] by (Water energy x 0.15)%

800 rune energy: When [Two Mantras] is activated, Increase the Water bonus damage by (Water energy x 0.1)%

Weapon

Honjo Masamune

Build Weapon - Honjo Masumune (Leraje)

⭐⭐⭐⭐ Effect - Occult

Using [Mantra Writ] will reset the cooldown of [Demon Seal].

⭐⭐⭐⭐⭐ Effect - Voodoo

When there are >= 3 [Demon Seals] set-up on the battlefield, [Broken Mantra] will be triggered at the end of [Mantra Writ] -- it deal base DMG equal to the sum of the base DMG of the last 9 [Demon Seals] cated

Soul Card

SC Leraje

Build Soul Card - Leraje

⭐⭐Effect - Undercurrent (Basic)

When using any 4⭐ [Leraje Witchgear], deal +15% DMG with [Mantra Writ]

⭐⭐⭐⭐Effect - Undercurrent (Adv)

When using any 5⭐ [Leraje Witchgear], deal +30% DMG with [Mantra Writ]. Replaces Basic effect.


Bathin - Fire Emblem

Core Rune Set - Insignia

Fire Emblem


Boosted skills 

Mi ShadowMi Frame

Rune set effect - Fire Emblem

3/6 core runes equipped: [Mi Flmae] Will cast 1 time per second without casting any Stamina.

6/6 core runes equipped: For every 1 Spark Shadow summoned by casting [Spark Shadow], [Flame Armor] is advanced by 1 level (granting 4/12/28/60/124/252% bonus DMG and 5/10/15/20/25/30% DMG Cut based on level). Casting [Spark Shadow] each time will reset [Flame Armor] level.

400 rune energy: During the effect of [Spell Flame], Fire DMG + (Fire Energy x 0.1)%

800 rune energy: With [Flame Armor], [Spark Shadow] inflicts (Fire Energy x0.01/0.02/0.04/0.08/0.16/0.32)% bonus DMG based on [Flame Armor] level.

Weapon

Merciless Jade

Build Weapon - Merciless Jade

⭐⭐⭐⭐ Effect - Telepathize

The MP required for [Mi Shadow] to summon [Shadow of Fire] reduced by 25.

⭐⭐⭐⭐⭐ Effect - Mantra

Each time [Mi Flame] is on effect, [Mi Shadow]'s cooldown is reduced by 2s, and regenerate 10% max MP.

Soul Card

SC Bathin

Build Soul Card - Bathin

⭐⭐Effect - Final Bloodline (Low Tier)

When using 5⭐ [Bathin] Witchgear, the effects of [Flying Flame] is enhanced by 50%

⭐⭐⭐⭐Effect - Final Bloddline (High Tier)

When using 5⭐ [Bathin] Witchgear, the effects of [Flying Flame] is enhanced by 100%

Class Weapons

The following weapons are usable and obtainable only by the Ninja class. Obtaining the shards for these weapons from UR keys requires the player to be using a Ninja character when opening the key chest.

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